Spatial audio introduced the concept of mixing sounds in 3D space. This is possible thanks to object-based audio, in which sounds are placed in a 3D scene and attached to “objects” that move in various ways as a listener interacts with them, or as time passes.
The theory of recording and reproduction of three-dimensional sound fields based on spherical harmonics is reviewed and extended. Free-field, sphere, and general recording arrays are reviewed, and the mode-matching and simple source approaches to sound repro-duction in anechoic environments are discussed. Both methods avoid the need for both monopole and dipole loudspeakers—as required by the Kirchhoff–Helmholtz integral. An error analysis is presented and simulation examples are given. It is also shown that the theory can be extended to sound reproduction in reverberant environments.
I make solo albums and videos without anyone's help here.(total creative freedom) I have been playing the supernova II by novation since 2000 mostly as often as I can. recording everything, I have worked with the presets repro-gramming over 1/2 of the over 500 presets