Field recording from May 2020 on Side A. Synthetically generated rain simulation (noise, filters, feedback) on Side B. Each individual cassette in the release is designed to be unique, with different realizations of arbitrary processes.
A stochastically driven panning function is applied to each recording, using ambisonic encoding and reverberation to place the sound in and around the auditory field. These panning processes are designed to chart a path through the listening environment that maps out the limits of this perceptual layer, and situates it against the sense of space implied by the source material itself.
The rain simulation (Side B) is run as a unique implementation of a random/noise algorithm resulting in a minimally differential sound topography in each take.
Transparent variation within repetition. Perceptual interplay between virtual and implied environments. Synthetic ecoacoustics.
estlin usher is a sound artist and composer working with synthesis, electro-acoustic techniques, and sample manipulation to create immersive and evocative listening environments. In collaboration with X. A. Li as Post Consumer Material, an artificial industrial / experimental media project based out of Chicago.